King of the Kill
BETA | Round 4
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Started on 2008-12-08
Game Manual
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· Quickstart guide · |
· Game purpose ·
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· Character · |
· Stats and skills · |
· Argos Map · |
· Inventory ·
· Combats ·
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· Stamina ·
| Characters available |
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You can choose between 8 type of characters in King of the Kill: Vampire, Werewolf, Witch, Necromancer (Wizard), Warrior, Elementalist, Monk and Thief. Each character has its own advantages and disadvantages and their special skills are different, too.All they have in common are the basic stats :Strength - gives physicall Damage, Dexterity - gives Defense and Chance to Hit, Intelligence - gives magic Damage and helps casting spells, Vitality - gives Hit Points (Health) and Mysticism - gives Mana (used for spells). |
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The Vampire
A wicked man who received the dark gift of Undeath, the Vampire needs to sustain his immortality by drinking the blood of the unfortunate who cross him. The Vampire is most active after dusk, dreading sunlight, but as he grows older and more experienced, he learns to tolerate it. He is stronger than any human and has a good knowledge of magic.
To quench his thirst for blood, the Vampire can drain the lifeblood of his enemies; he can also weaken them and infect them with deadly plague, or use his evil nature to strengthen himself further. He can also temporarily turn into a bat and fly across large distances.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 4 / 5 |
5 / 5 |
4 / 5 |
12 / 15 |
1 / 5 |
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| Special Skills |
| Drain Life |
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Restore 2.5% of the hit points you loose in combat when winning. Skill starts from 10%.Maximum value: 95%. |
| Flying |
» |
Transform into a bat and fly over some areas and loose 10% less stamina when travelling for each skill point. Maximum value: 70%. |
| Demonic Force |
» |
Raises strength and dexterity with 1% for each skill point. Skill starts from 10%. |
| Petrify |
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Deacreases opponent's dexterity with 1% for each skill point. Skill starts from 3%. Maximum value: 32%. |
| Plague |
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Deacreases monster's (not human players) vitality with 1% for each skill point. Skill starts from 5%.Maximum value: 44%. |
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The Werewolf
A Werewolf is born when a human is bitten by a mythical black wolf; as such, the bitten man would change into a large wolf-like creature every full moon, then the changes would occur more frequently until the spirit of the wolf overcomes its host. The werewolf can walk on its hind legs as it retains a general humanoid appearance and it can temoparily shift back into human form, so as to be able to trade and interact with townfolk.
Though not the smartest of beings, the werewolf posesses great physical strengh and displays great endurance and resistence to damage. Also, it can regenerate its health in time. Though it can use weapons and other items, it can bring about its opponents demise by its lethal claws and fangs.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 5 / 5 |
3 / 5 |
2 / 5 |
15 / 15 |
1 / 5 |
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The Witch
A dedicated practitioner of the craft, the witch has great knowledge of the Occult Arcanes, black magic, potions and curses and the foretelling of the future and the past in her Tarot cards. Her lack of strength is balanced by her great intelligence and undersanding of the ways of otherworldly magic, mysticism.
The witch can concoct diverse potions in her cauldron, either for her own benefit or to deal a swift death to her enemies; she is alsoproficient at casting both offensive and defensive spells.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 1 / 5 |
2 / 5 |
5 / 5 |
13 / 15 |
5 / 5 |
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| Special Skills |
| Mana Regeneration |
» |
Mana regenerates 1% per hour for each skill point. Skill starts from 10%. |
| Genius |
» |
Intelligence grows during battle with 1% for each skill point. Skill starts from 10%. |
| Magic Shield |
» |
Defence grows during a fight with 1% for each skill point. Skill starts from 10%. |
| Potion Making |
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Combine ingredients to make potions.Higher the skill is better are the potions you can obtain. |
| Curse |
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Reduces enemy's precision during a fight with 1% for each skill point. Skill starts from 5%.Maximum value: 35 %. |
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The Necromancer
The Necromancer has spent years studying and learning the ways of the darkest and most malevolent arcane art, Necromancy, drawing its power from the physical remains and spirits of the dead. He is weak in strength, but posesses great intelligence and mystical knowledge.
The necromancer can use his dark magic to restore himself when need arises, to summon otherworldly servants to do his evil bidding or to weaken and cripple those who dare stand against him before dealing the final blow.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 2 / 5 |
2 / 5 |
5 / 5 |
13 / 15 |
4 / 5 |
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| Special Skills |
| Resurrection |
» |
Can restore 1 hit point for each skill point in exchange of 5 mana. |
| Summon Spirit |
» |
An army of spirits fight along with you and give an extra damage when you fight (points*25). |
| Mana Regeneration |
» |
Mana regenerates 1% per hour for each skill point. Skill starts from 5%. |
| Steal Soul |
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Experience grows 0.3% faster for each skill point. Skill starts from 2.Maximum value:16.7%. |
| Weakness |
» |
Decreases randomly opponent stat with 1% for each skill point. Skill starts from 5.Maximum value: 24%. |
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The Warrior
The Warrior is a seasoned veteran of many battles, an expert in the mastery of weapons, shields and armors. He is strong and nimble, and as such he relies on his fighting skills and his trusted sword when facing an opponent, not caring much for the ways of magic.
The Warrior has great knowledge of the art of war and is a born leader, ruling his castle and lands with wisdom and an iron hand. Weapons and armors hold no secrets to him.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 4 / 5 |
5 / 5 |
2 / 5 |
14 / 15 |
1 / 5 |
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| Special Skills |
| Weapon Mastery |
» |
Adds 1% to your weapon damage for each skill point. |
| Armor Mastery |
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Adds 1% to your armor defense for each skill point. |
| Tactics |
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Due to a great tactics your natural damage (damage that comes from strength not weapons) increases with 1% for each skill point. |
| Weapon Knowledge |
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Increase dexterity with 1% for each skill point. |
| Leadership |
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Gives points*1 per hour extra gold every hour worked. |
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The Elementalist
The Elementalist is an adept natural mystic, a dweller of lush forests, with great knowledge of white magic, drawing his strength from the Earth-Mother herself. His meditations and respect for all life have earned him much wisdom and spirit.
The Elementalist is praised by others for his intelligence and calm (and nice smoking leaves he gathers from the woods). He can summon elementals to his aid, regenerate his health and gain great endurance through his magical connection to nature.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 2 / 5 |
3 / 5 |
4 / 5 |
13 / 15 |
4 / 5 |
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| Special Skills |
| Sumon elementals |
» |
Summons natural forces that give you an extra 32 damage for each skill point. |
| Life force |
» |
Raises hit points during combat with 1% for each skill point. Skill starts from 10%. |
| Tranquility |
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Your calm and wisdom help you make better decisions and increase your IQ in battles with 1 % for each skill point. Skill starts from 10. |
| Peace pipe |
» |
You are friendly and buy with 5% cheaper for each skill point from market. Skill starts from 5. Maximum value:60%. |
| Regeneration |
» |
Regenerates 1% hit points per hour for each skill point. Skill starts from 5%. |
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The Monk
The Monk is a gentle and pious man who dedicated his life to do the bidding of the Almighty; however, he does not hesitate to fight the forces of Darkness, using his nimbleness and trusted Holy Staff. Through prayer and fasting, he can channel the Divine Power to greatly increase his fighting abilities, and by his holy nature, he can deal greater damage against the vile Undead.
Through his faith, the Monk can increase his resistance to physical attacks, dissipate spells cast against him and perform miracles to defeat his foes.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 1 / 5 |
2 / 5 |
5 / 5 |
14 / 15 |
4 / 5 |
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| Special Skills |
| Prayer |
» |
When praying you increase your spirit power so your abilities increase. Iq and defense grow with 0.5% for each skill point. Skill starts from 1. |
| Hand of God |
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For your exemplary life gods give you a hand in battles and raise your defense with 1% and vitality with 1% for each skill point. Skill starts from 1 for defense and 10 for vitality. |
| Holy light |
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Regenerates hit points with 1% per hour for each skill point. Skill starts from 5. |
| Miracle |
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Increase chance for iq or defense to grow with 100% during a batle. Extra 1% chance for each skill point. Skill starts from 15. |
| Bonus against Unded |
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Gives a damage bonus when fighting against undead enemies like vampires, werewolves and zombies (50 extra damage for each skill point). |
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The Thief
The Thief's true identity is unknown to all, as he moves swiftly and silently in the shadows; performing scouting missions for the king, he is also an effective assasin and spy. He makes sure the unwary are quickly separated from their valuables, and no lock can stand between him and a chest full of gold. As such, the thief is strong and has an unmatched dexterity.
The Thief can move quicklly and unpredictably to evade enemy attacks and can sneak up on his opponents for a clean backstab, or use deadly poison on them.
| Strength |
Dexterity |
Intelligence |
Vitality |
Mysticism |
| 4 / 5 |
5 / 5 |
4 / 5 |
12 / 15 |
1 / 5 |
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| Special Skills |
| Steal |
» |
Increasese quantity of gold stolen from houses with 5%. Skill starts at 20% (needs to have at least 1 point of lockpicking). |
| Backstab |
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Increase damage with 1% for each skill point if you attack first. Skill starts at 10. Maximum value: 74%. |
| Lockpicking |
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Increase chance to break into houses with 2%. Skill starts at 20%. Maximum value: 68%. |
| Elusive |
» |
Reduces enemy's chance to hit with 1% for each skill point. Skill starts at 5. Maximum value: 44%. |
| Poison |
» |
Poison enemy and reduce his hit points with 1% for each skill point. Skill starts at 5. Maximum value: 44%. |
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